Posted May 10, 2024 by DMotz´s Proto-Arcade
Devlog #3
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In regards to the game's art, since we decided to use a grid-based system for movement, we felt it was also fitting to use voxel-based models, that way we could stick to a constant scale throughout the project. In order to make these assets we used MagicaVoxel, with a scale of 16 x 16 x 16.
Here is a list of the assets made for the game, along with their purpose and intent: