Posted May 10, 2024 by Chefatron
#New Version #0.0.3 #Animations #Enemy #Mechanics
The skeleton moves! There's nothing dead about this guy!
His behaviour currently involves:
All of these states work together with the nav mesh agent component built into Unity to influence the enemies movement.
The animations, while a little buggy and rudimentary, match up to the skeletons actions relatively well.
Next focus will setting up the health and damage system, and then moving onto basic level set up.