Posted May 10, 2024 by NaitorStudios
Disabling the Movement Timer used to result in the DeltaTime expression returning an adjusted value instead of the expected 1.
This discrepancy made objects framerate-independent even when they shouldn't be. Luckily, it wasn't a widespread issue since most folks don’t disable Movement Timer since the whole purpose of the extension is using it.
Looking ahead, I’m excited about future enhancements. I’m planning to develop a custom animation system, enabling more granular control over the Movement Timer. With this upgrade, you’ll be able to run specific objects at a different base framerate, perfect for HUDs, menus, and specialized game mechanics. Stay tuned for more updates on this!