Devlogs
Sprint 3 (29/04/2024)
In Scene Changes
- Adjust the Model of Patrick and Gary to have similar height with Spongebob (issue with collecting coins).
- Balance game
Scripts:
Damage:
- Material change on taking damage
- Loss of a life when taking damage
Level Up:
- Salt decrease scale by percentage with minimum scale same as origin
- Speed up environment
- Obstacle prefab possibility increase over time
- player scale faster over time
Mechanism:
- Shape Shift Wall can only pass when player has same shape as in wall
- singleton Lives Counter script
- Adjust first chunk not spawn anything, because player need reaction time delay
- Sponge Bob Explodes once Scale is too big
- add player dead condition when scale achieve max.
- add function in live Counter to call with number of Lives parameter.
Bug
- Fix bug for hamburger UI, auto press.
- Because of our shapeshifting mechanic we had many bugs when changing materials(damage done material change, power up material change).
- Fixed losing two lives in some conditions (because the obstacles not destroyed after hit/trigger by player)
- player dead before explosion, added delay after death.
- shapeshift lasted less time when inside the period of previous shapeshift (fixed coroutine in code)
UI
- add UI for current player scale status (color bar with pointer)
- Life UI added to the top right.
- Updated Hamburger Sprite.