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Osaze Devlog #1 - Anglerfish and Kraken Enemies

Skeleton Hell
A downloadable game for Windows

This week I worked on some enemy AI design and basic level / gameplay for Skeleton Hell (Working Title).

Anglerfish

Enemy Behavior

  • Senses movement nearby and will chase the player down if they move in its hunting vicinity.
  • Occasionally senses movement further away in its investiagtion vicinity.
  • Sense the placement of bones on the level and will swim towards the spot at which a bone is placed immediately.


Gameplay 

  • Objective: Players must try to collect as many orbs as they can without dying to the anglerfish.
  • The anglerfish's aggression level increases as the player collects more orbs. Agression level increases result in
    • Faster movement speed
    • Larger investiagtion and hunting areas.

Kraken

Enemy Behavior

  • The Kraken always knows where the player is and extends out its tentacles through the maze to hunt for them.

Gameplay

  • Objective: Players must survive for as long as they can without being touched by the Kraken's tentacles.
  • Kraken's tentacles will become more aggressive over time which results in:
    • Faster movement speed.

Important Notes

  • To restart the level, you have to press "X" to escape the cursor and click "Retry"

Files

  • Anglerfish Level Demo 73 MB
    50 days ago
  • Kraken Level Demo 71 MB
    50 days ago
Download Skeleton Hell
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