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Devlogs

V0.8. Everything merges together !

Blow It !
A downloadable game for Windows

Hello everyone,
The time has come for our 8th dev log !!!
And a lot of things happened this week !!

The goal of this week was mainly to merge the artistic and programming work together, and it gives a stunning result !
Of course, we also iterated on puzzles and created brand new challenges in the game.


Art time :







Programming time :

Physic based rotating platforms :
If you remember well, last week I worked on the movement of the moving platforms. My goal was to make their movement physical in order to make the player follow its movement. This week I applied te same ideas but for the rotating movement of the rotating platforms.

A living HUD : 
This week was mainly focused on creating stunning effect and here is one of these. In the back of both characters models, there are batteries. We use these batteries to show to the players the amount of energy each character has. Depending of the amount of energy of the character, the color of the batteries will change going from green (100%) to yellow (50%) and then to red (empty battery). We used emissive material for the batteries, so the emissive intensity of the material will also lower when the amount of energy is going down.


Grinding the sidequests :
Except all that new stuff, this week I also worked on a lit of secondary small elements. Mainly, I fixed bugs and I cleaned our main scene that became a mess to work in.

Start menu comes in:
This week also saw the introduction of a start menu, now the player isn't directly dropped in the game anymore but is welcomed on a beautiful screen.

This week i went deeper into UI wich was intresting i learned alot especially about the diffrent type of UI so you have 2 main diffrent UI type makers in unity one is the Unity Legacy the other is the UI tookkit which is way newer and after more research these are the positives and negatives i found for both.

Unity UI Toolkit:

Performance:
Unity's UI Toolkit offers improved performance compared to the legacy UI, making it more suitable for complex UI setups.

Flexibility:
It provides greater flexibility in creating custom UI elements and layouts, allowing for more creative and dynamic user interfaces.

Ease of Use:
The UI Toolkit offers a more intuitive interface for designing UI elements, making it easier for developers to create and manage UI components.

Integration:
It seamlessly integrates with other Unity features and workflows, streamlining the development process for Unity projects.

Scalability:
It's designed to handle UI elements at scale, making it suitable for projects with large and complex UI requirements.

Legacy UI:

Familiarity:
Developers who are already accustomed to the legacy UI system may find it easier to stick with what they know rather than learning a new system.

Stability:
As a mature and well-established system, the legacy UI has been thoroughly tested and is generally stable for use in projects. Documentation and Community.

Support:
Since it has been around for longer, there is more documentation and community support available for the legacy UI system, making it easier to find solutions to common problems.

Compatibility:
It may be preferable for projects that need to maintain compatibility with older Unity versions or have dependencies on legacy systems. For the start menu i used the new UITool kit as its has alot more and is easier to work with in my opinion. But it took me a while to learn it because its was uss and xml files and stuff and its a new system so i was just testing things out

And that's it !
I hope you enjoyed your reading.
The release is coming incredibely quickly, and we really hope you'll enjoy our final game !
Again, thank your for the attention you put in our game.

Files

  • BlowIt-v0.8.zip 56 MB
    May 09, 2024
Download Blow It !
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