Posted May 09, 2024 by anttihaavikko
Once again, we've got quite a haul of fresh content to unpack. Who would've thought I'd ever give this game an actual finale? But lo and behold, here it is. Now, achieving victory isn't a walk in the park, mind you. Still, it's a game-changer. We're yet to see how it'll shake up the scoring dynamics, but it definitely adds a hefty sum to your point tally. Plus, you'll earn a distinguished badge next to your name on the leaderboard, proudly proclaiming your triumph. And there's something else, a little memento of your victory.
Had to wipe the slate clean on the leaderboards for this one. With the scoring system revamped, it's anyone's guess how the old rankings would hold up. Maybe I ought to throw in a feature so you can peek at the previous leaderboard standings, eh?
Apart from the game's newfound finale, I've fine-tuned a few aspects to keep things harmonious. First up, let's talk CONTRITE. It was a tad overpowered, granting a near-immunity to curses, the very spice that gives our runs that extra kick. Now, you can't lean on it incessantly; there's a cap on its use per level. Starts at one, but you can stockpile up to five. So, strategic planning is the name of the game now.
Giovanni, our dear banker, has seen better days too. His vaults aren't as lucrative as before. Sure, the gains remain unchanged, but let your greed get the better of you, and he might just vanish into thin air, along with your funds.
I've also dialed back the power of the SKELETON KEY. It still packs a punch against heretics, but now, a dash of strategy is in order.
Now, about that grand finale... I won't spoil the surprise, but if you've explored the game before, those seemingly useless items might just have found their purpose. They'll whisk you away to new realms, teeming with fresh challenges.
Oh, and there's a neat little feature to peek into your deck's contents. Not the full monty, mind you, but it'll help you chart your course.
Heard some folks are hitting the reset button to secure a flying start. Can't say I approve; where's the fun in that? But fear not, I've got a trick up my sleeve. Borrowed a page from Slay the Spire's playbook: leaving behind a relic as a legacy if you make it to the first boss. Nothing groundbreaking, but a little nudge to keep those not-so-perfect runs chugging along.
Now, don't get too attached; your legacy fades with a game reset. But as long as you keep the game running, it's yours to keep, even if you take a detour into a daily run.
And that's not all—I've thrown in a slew of new curses and daily modifiers to spice things up. The old curses were starting to feel a bit too familiar, so I've shuffled the deck to keep things fresh.
Of course, the bug-swatting brigade has been hard at work. Here's a rundown of some of the most significant fixes: