Devlogs
Version 1.4
Posted May 10, 2024 by Gyvr
- Features
- Added an option for the camera to shake when the player takes a hit and/or when the player hits an enemy:
- This option is enabled by default only when the player takes a hit.
- Added an option for stat bars (e.g., health bar, mana bar) to shake when their values decrease:
- This option is enabled by default only for the health bar.
- Added game condition to check if an ability is unlocked.
- Added a line to the event log when an ability is added or removed.
- Added a ScriptableAction to add or remove an ability.
- Newly added abilities will automatically be equipped if a slot is available.
- Chests can now contain multiple items and currency.
- Added a "Settings" menu with volume settings for each audio channel.
- Added playerSpawn event to the NotificationSystem.
- Added "Select" and "Back" input indicators to game menus.
- Added an EquipmentSpriteLibraryUpdater component:
- Different swords will now have different visuals when using sword abilities.
- Added a provocation system for enemies:
- Hitting an enemy from afar now provokes the enemy even if the player is outside of the enemy detection radius.
- Fixes
- Fixed conditional state machines not being properly updated when some condition where met.
- Fixed enemies sometimes not facing the correct direction in combat.