Posted May 08, 2024 by avacarenco
During the second week of the sprint, we introduced core mechanics into the game and delved into some art exploration.
Now visible on the screen are health bars for Slanky and Big Tim, as well as a health bar for the fence.
All character animations are prepared, but due to time constraints, we only managed to animate and link animations for Big Tim.
Additional visual effects have been incorporated into our game.
Considerable effort is being invested in this mechanic. Our colleagues are currently working on wave mechanics, and we're in the initial stages of implementation.
Programmers have implemented health bars and connected the heads-up display to variables. Both the fence and players can take damage and perish. When a player dies, an animation is triggered. Players can now respawn after a 4-second delay. Additionally, events have been linked to animations.
We're currently focusing on enhancing the ability system. We're in the testing and code-refactoring phase.