Posted May 08, 2024 by KnipTang
We've reworked the wall spawning progression system, by assigning a weight value that indicates difficulty to each wall. This gives the ability to pick from a pool of walls around the same weight and gradually increase the range of the weights of this pool. Resulting in a more natural and linear feeling of incrementation of difficulty. This will eliminate the sudden gape between the difficulty of incoming walls.
Lastly, we've also reworked the rig of the main character by increasing the amount of connected bones giving a more natural and life-like perspective.