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Devlogs

Version 003

Energy Shield Slaughterhouse
A browser game made in HTML5

Changes made:

  • Add a killbox for when you fall out of the world - DONE
  • There being a lot of creatures causes lag. Rewrite the pathfinding to not actually pathfind until the player is close to them. - Did this but unfortunately it still causes Lag. Less of it, but still.
  • Main Menu screen not scaled properly - FIXED
  • Make E the button for picking up weapons. - DONE. now either E or F work. Will eventually make that customisable.
  • Shotgun OP, nerf it slightly and buff everything else a lot. - DONE. Shotgun has less ammo, rifle has more than double, laser does more DPS and piston one-shot's now.
  • Minimap need to be made more abstract in appearance so you can understand what it's displaying - DONE. It's now replaced with a radar to show enemy positions.
  • Make game screen bigger - DONE
  • High Score system - DONE. The game records the most coins you've picked up before death and records it as your high score.
  • Make a volume mixer for audio. - DONE. Very basic and unfortunately you shoot when you click on it, but it's there.
  • Enemies now spawn after you kill all but one of them left. Additionally, added some randomness to their positions.

Files

  • Build001a.zip 16 MB
    Mar 20, 2019
  • Build001b.zip 16 MB
    Mar 20, 2019
  • Build002.zip 16 MB
    Mar 20, 2019
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