Posted May 10, 2024 by Kingbasilisk13
ME standing near the hole with other cultists: Finally, our god is slowly gaining form. Make sure those damn detectives don't find us before the ritual is done. Also, STEVE, STOP STANDING SO CLOSE TO THE HOLE.
Steve proceeds to fall into the hole.
ME: Ugh, this is fine, we can do the ritual without him.
Steve falls out of the ceiling onto another cultist.
ME: Of course.
So these are exciting times. The game is nearly finished and a lot of things have changed. We now have an actual start screen, hooray! We also have a game over screen and victory screen. Apart from that, here is the following:
Luca here, iv'e been steadily integrating all of Casanda's animations, our ranged enemy doesnt look like hes just floating ove the ground now!
I've also added multiple portals so you can no longer spawn camp the enemies ( sorry for that). The boss's collision also finally works now(stupid me forgot about the static mesh) so now you can fall in to the hole again. Other than that iv'e been bug fixing our enemies and they should all work as expected now. Hopefully by next week the boss will have his attacks working ( i know i said last week that i would do it but i didn't my bad) . Oh and i've started looking for sounds and music and added a small bit of player feedback, the ranged enemy should already have a little damage sound playing when he gets hit ( Michiel found the sound) and our characters will flash white when they get hit