Posted March 21, 2019 by Schifty
#prototype #intro
Some players experienced crashes that I couldn't reproduce after days of testing. I played the game for days but was not able to find anything substantial. I reworked parts of my code and taught my AI to play the game for me in order to find that unlikely combination of events that triggered a crash on players devices:
A side effect of my efforts was me noticing and fixing a couple of things that became a little annoying when playing:
- units shoot at the center of objects with multiple tiles now
- units controlled by AI can't be selected anymore
- fixed a bug where clicking on the tile of a current unit executes an empty move command
- fixed a bug that was causing the character to play a hit animation after being revived
The community helped me a great lot to make me aware of stability issues by playing the experimental version of my game. The experimental version contains a number of changes and creates game logs. We tested the version and it looks like that the game does not crash anymore. I also made the cover symbol of a unit change colors when in cover but flanked by an enemy. Oh btw, the AI can use grenades now ...
Last but not least, I started working on an intro sequence for the game! I got in contact with voice and concept artists and I hope we can wrap up production of the intro sequence in 2 weeks. This should kick off the development of the story mode! This is a first impression of what that sequence might look like: