Posted August 12, 2017 by droqen
#food
This is a game about sustaining yourself in a questionably friendly environment.
Hunger is an everpresent threat. Everyone must eat.
Waves of hunger debilitate you for longer and longer periods of time until you can get a meal.
Food isn't expensive, but costs add up -- and running out of money is absolutely crippling.
EDIT: About some of the thoughts that have gone into my implementation of 'hunger'... I've done my best to make it increasingly uncomfortable. Most games model hunger in one way: if you get too hungry for too long, you die. Some games tie it into a stamina system but this still doesn't feel like real hunger. Hunger comes in waves, it can hurt and weaken, but you can trick yourself into going without food for quite a long time.
I want you to be able to eat often and feel the convenience and comfort of that; and I also want you to be able to hold out, surviving as cheaply as possible and suffering through hunger all the while.