Posted March 21, 2019 by Kara Stone
Four years ago I was at GDC like I am now. I had been working on preproduction on Ritual of the Moon, then called Moon Witch, and I found out that I got a grant to make it. This was my first major arts grant so I was very excited. But since I was at GDC, I felt immense pressure to make an indie successful popular game. In fact, Moon Witch was a normal videogame; it had an inventory, mini-games, and cut-scenes. It wasn't until I was on the plane ride home, away from GDC, that I had a breakthrough in my thinking about it. I decided to work with my favourite artists, who are not game artists or animators, make it art and not a "game", hold it to my own standards, not indie culture's, and to make it something the artists and I would want to play. Decidedly un-GDC. This photo is from when I was brainstorming new titles in my journal on the airplane.