Devlogs
Update 2019-03-21
I've added the following:
- Voronoi field, which makes the car go through narrow passages instead of driving the long way around them. Is also making the path smoothing faster
- All Reeds-Shepp paths
- GUI to make it easier to click between debug textures
- Cleaned and optimized code
- Semi truck with trailer, which is sometimes scratching some paint here and there :) So it will need some more optimizations but is generally working
- A forward and reverse path, to make it easier for the vehicles to follow the path more accurately