Posted May 06, 2024 by Delusria
Small visual update for the demo! (DEMO v1.1) (+PATCH v1.11 fixed bug with treasure discovery.)
A blend of film grain, chromatic aberration, lens distortion, bloom, and depth of field. Here's a comparison:
(Had to crunch this pic from 7mb to 3)
I tried to make the screen effects as unobtrusive as possible, but just in case they seem distracting I also put a toggle in the options menu to turn them off.
Gameplay Changes:
- Due to future mechanics she now asks before picking up equipment/treasure.
- Discovery range has changed from +10% per equipment held to +20%
- I put some deep water in which will slow users by about 60%, shallow water now has much smaller splashes and slows players by 20%.
QOL:
+ picking up trash SFX
+ Clicking options button SFX
+ Updated the radar scan image to be much thinner.
+ Pod now generates a small static noise.
Bug Fixes
- Fixed certain objects rendering over the UI
- Fixed previous bug: interacting with objects during an interaction will destroy them
- Fixed previous bug: stacking interaction text, haven't tested every out come yet.
- Fixed Clicking on echo graph resulting in the character moving rather than the echograph exiting
- Fixed Clicking on an event while she is interacting with it will cause the event no longer to react
Probably going to leave some of the stats/equipment not resetting in the demo restart since you will be keeping these items through each mission in the full version.
All in all, there are a few things I want to change still, but there's always a "few" things I want to change so I'll try not to push this back another week. I want to move onto more content in the future devlogs.
This game is incredibly bare bones in the variety department at the moment, so the next few devlogs will be showing off the other aspects of the game that aren't shown in the demo!