Posted May 06, 2024 by Minifuse
In the beginning i envisioned a runner game with a time limit to reach the end goal. I ended up deciding to make a "killwall" that chases the player until the last player. The player can also collect coins through the leves, although they have no use other than: "Ooo, a shiny coin!"
Such a simple loop can provide much fun. When playtesting with friends the general vibes i got from them that the core gameplay is good, but it would be nice to introduce more obstacles or make more unique levels. This outcome is perfect for me, as my goal was to make the core gameplay as good as it could be.