Posted May 06, 2024 by Pascal
Hey Everyone!
Today I’m going to be focusing on a few of the game’s universal mechanics. These options are available to pretty much all characters meaning no matter who you choose to play, knowing these tools will be useful.
First of all we have the basic offensive/defensive interactions. When you’re attacking an opponent but haven't managed to land a hit yet, they can block, causing your hits to deal reduced damage and preventing them from entering a combo-able state. The attacker does have a few options here to get around a blocking defender, the most straightforward of which is throws. All characters have access to at least a grounded and an airborne throw, with a few characters having additional throws in their movesets. Throws will hit through blocks, allowing you to use them to open up a guarding opponent.
Dash is an easy mechanic to use with a ton of different applications. It allows you to move with a quick burst of speed left or right both on the ground and in the air. Characters may also have differing numbers of air dashes, which are restored when they touch the ground. Dashes are immune to non-throws partway through the motion which can allow you to slip past attacks to get in on someone, or slip out of a blockstring, allowing you to escape an aggressive opponent.
Additionally, the motion can be canceled into an attack of your own, letting you counterattack after avoiding an attack, or after using the dash to reposition, making your offense hard to block.