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Update 5: Working with Slopes and Tile Priorities

The Cult of Blood
A downloadable game

Small update. No new ROM yet but I have been working with the slopes and tile priority feature (where the actor is behind selected tiles) built into GB Studio 3.2. It took me a bit to understand why I couldn't get slopes to work until I found out that I needed the latest PlatformPlus 2 (alpha) plugin.

I have attached a GIF showing these two features in action. It looks pretty neat and I intend I using both of these a lot.

I still have my TODO list from Update 4 and once I work out those two items, I will share an updated ROM.

Things to do

1. Optimize/fix collision detection for when player gets hit AND when player attacks the actor. It works but there are some quirks.

2. There is also "a glitch" with the map feature in that, if I kill an enemy or all of the enemies and THEN view the map. Restoring the current state from stack will also respawn those enemies. This doesn't seem right.

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