Devlogs
Version 0.6 Changelog
General bug fixes
- Fixed a bug with the render function of the hub where some text would be displayed during missions
- Fixed a bug with the cutscene mode where entities would not use their walking animation
Gameplay
- Secret settings are now added to the game, you can access those at hidden spots in the hub, a prompt will show up when you can
Levels and Hub
- .Hub
- Spots to access the secret settings have been added
- Mission 1
- Updated the render function
- ..Mission 3
- Updated the render function
- ..Mission B
- Added a cutscene at the start
- ..Mission C
- Added dialogue before the start and at the end
- Mark now teleports at the start of each encounter to prevent him from getting stuck behindS
- ..Mission D
- Added dialogue before the start and at the end
- ..Mission J
Bosses
- Mary, the Kid
- Modified her 2 basic attacks to give them a pattern
- "Magician"
- "High Priestess"
- "Empress" and "Emperor"
- "Hierophant"
- Now has animations
- Modified 1 attack to give it a clearer pattern
- "Lover"
- "Chariot"
- Now has animations
- Reworked multiple attacks to be more intresting
- "Justice"
- Now has animations
- Modified 1 of her attacks so that it has a clear pattern
- "Hermit"
- "Wheel of Fortune"
- "Strength"and "Hangedman"
- Added to the game along with mission J
Ally/teammates
Allies stop moving toward the player if the player is under a certain distance
Sound, Visual and UI
- Updated the Weapon, mod, skill selectiom menus
- Added multiple sound effects
- Following bosses have proper sounds; Kid, Twins, Lady, Magician, High Priestess, Emperor, Hierophant, Wheel of Fortune
- NPCs in the hub now have animations
- 1 track from the previous version have been removed and 3 new have been made, nothing permanent for now
Weapons
- All weapons have a bigger alternate sprite when sellection them
Skills
- Dodge, Dash, Dart
- I, Le Bateleur
- Uses new sounds now, same as the boss