Posted May 05, 2024 by AVP3Marine
This is the first devlog for Redline!
Today, I worked on implementing the player movement script for our racing game in Unity. The goal was to create smooth and responsive controls that allow players to navigate the track effectively.
the player will be represented by a 2D Top Down Car
I created a new C# script called "PlayerMovement".
This script handles the player's movement, rotation, acceleration, and braking.
Key Features:
Testing and Iteration: After implementing the player movement script, I conducted extensive playtesting to ensure that the controls feel intuitive and responsive. I iterated on the script based on feedback from testers, tweaking parameters such as acceleration, braking force, and skidding intensity to achieve optimal gameplay balance.
Next Steps: In the next development session, I plan to continue working on enhancing the player experience by adding additional features such as power-ups and track obstacles.