Posted May 05, 2024 by XxumamarcaxX
In this devlog, we will be explaining a basic ideas of the game level and the interaction between the player and the inviroment ( objectives, enemies and items). In Hurry Get There!, the terrain we used is based in Sprite Shade with a terrain Sprite 2D obtained from (TheSpriters Resource).
First I imported the Sprite 2D to the scene, then we create a Sprite Shape controller and profile. I used the Texture 2D from figure 1 in the Sprite shade. The game terrain uses hills therefore I costumized the angle range and added the surface texture sprite .
Then I used the Edge Collider 2D for the player to interract with the terrain. I notice some parts of the map been a bit rough while driving throught it so I adjusted some details of the ground. I recently received some feedback in regards of the terrain and the interaction of the player with the terrain. The overall features of the terrain seems to work but a few details needs to be implemented to improve the gameplay, smoother ground ( the slope of the hills can be improved) also, the the layers of the player car parts can be improved to be more realistic.
Once I finished with the level scene I continue by implementing the game objects such as: Fuel jerry cans, coins for points and debris such a rocks ( DogToo64, 2020).
After Implementing the objects into the game scene, I created a simple script for the player to recognice the fuel items in the scene. The player will consume certain amount of fuel depending in the distance travelled. A canvas UI imagine was created to represent the fuel in the top right corner. Some work needs to be done to improve the description of the canvas UI.
DogToo64, 2020. Miscellaneous. https://www.spriters-resource.com/mobile/hillclimbracing2/sheet/142829/
The Spriters Source, 2020. https://www.spriters-resource.com/