Devlogs
Post-Jam Update
With voting period for Ludum Dare 55 finished, we decided to publish a new version of the game with a few changes and fixes:
- New music during the boss fight;
- Enemies now have health bars;
- Number indicator of damage dealt;
- Altars now display the item they will summon;
- New dust particles added to the level;
- Fixed timing issue with the "mine" spell;
- Enemy amount now scales with difficulty modifier;
- CRT filter;
- Difficulty modifier is now displayed on the top right corner;
- Improved sound mixing;
- Improved end game transitions;
- Fixed some pixel bleed issues;
- Items can no longer spawn inside the ground;
- Albino Anaconda now has a neck!
Cheers!