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PlataGO! Modding - 08 - Bouncing Monsters 02 - The Eye of Sender

Bouncing enemy 02

The Eye Of Sender

For this enemy, I'm going to replace the spiked bomb-looking bouncing metallic shape that is among the default enemies in PlataGO!
As it is a spherical enemy, I thought it would be fun to keep that shape and see what I could find on OpenGameArt.
I eventually found something very interesting in the form of The Eye of Sender, a very cool looking sprite bu Umplix.
However this time, the psrite was way too big to fit under our monsters requirements (INSERT LINK HERE to "Monsters guidelines").




To my knowledge, PlataGO! doesn't allow custom animation states, so this bouncing enemy just loops it's animation.
Knowing that, I came up with the idea of opening the eye's iris. I draw the extra frames, and even added a small reflection when the iris is wide open.


Some animation constraints

Notice how long the iris stays when it's closed! It stays closed for a far longer time! This means that there is some code running in PlataGO that forces the first frame to last longer than the others.
(Sidenote: I'd be curious to know if the first frame is just copied? is it repeated, or is there some hidden state machine behind that?)
So I then just reworked the order of the frames in order to have the iris wide open as the first frame.

PlataGO timing with frames arranged in the correct order
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