Posted May 04, 2024 by Trashfire Games
#anime #hack and slash #beat em up #colorful #stylized #beta
Beta 1 UPDATES!
We've got a big round of updates here for Beta 1! We're excited for the months to come!
General
Features:
- Added full controller support
- Updated melee and projectile spells based on player feedback
- Added combat music for battles and musical flourish at the end of the level
- Redone the world 1 battle sequence
- Added a walking and sprinting animation for Mirai
- Added the option to toggle run with caps lock and left bumper click
- Added option to update mouse and controller sensitivity in settings
- Updated reticle with added transparency, it now shows successful hits and item durability
- Added ragdoll to Marshmoo
- Added purple outline to Marshmoo/Blazebeak that enlarges when far away from player
- Finished the navmesh for level 2
- Added more jump pads on level 2
Bugfixes:
- Fixed an immortal enemy bug from restarting the level
- Fixed the title screen image
- Removed rigidbody off fence so they don't fall offstage
- Baked the terrain into a mesh, instead of as a text file
- Fixed Marshmoo headbutt and animation
- Fixed the player ragdoll
- Fixed a broken bench prefab
- Fixed inconsistencies on house prefabs on Level 1
- Fixed some issues related to outline uv4 not changing properly
- Removed alot of debug messages that get recorded to Player.log
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