Posted May 03, 2024 by Chappington
#city builder #pixel art #trains
The last two weeks have been relatively light on game work. The main things have been:
The LLC stuff may be a future dev diary, since I haven't finished yet, but I'll discuss a bit about the other two.
Settings - I'm not entirely sure what to put here at the moment, apart from volume and a fullscreen toggle. I feel like there should be more, but at the moment I'm drawing a bit of a blank. Volume is separated between sounds and music - if left at default values, the music is very loud and overpowering. For screen resolution, Godot handles the scaling to the actual resolution, so a manual setting isn't really needed.
Smoke - so I had been putting this graphical detail off, but this was actually a neat little project. So I've been using Krishna Palacio's Minifantasy art to build a lot of Iron Village’s graphics, but this time I've gone with Jamie Brownhill’s World of Solaria set. The smoke was originally designed for a house chimney, with the whole column of smoke in one image. Luckily the individual “puffs” of smoke were mostly separate, so I could slice it up into a sprite sheet for the whole lifecycle of one puff.
Next up is actually animating the flume of smoke. I might have been able to get away with just having one sprite representing the whole thing, but this is a key detail of the game so I wanted to do it “properly”. The main mechanics of animating the flume are as follows:
All of these are fairly simple by themselves, and get a little more complicated when put together, but the result is a really nice animation that looks smooth too. It just takes a bit of math to roughly approximate the physics.
Anyway, somehow I wrote multiple paragraphs about “relatively little game work”, so I'll leave you with the video of all of this in action: