Posted March 19, 2019 by ZionLazou
During this week, we got to the point where about everything we made in the prototyping stage was implemented better and cleaner.
- Punchable block behaviour (break if it hits another block, breaks if block falls on top of it)
- Bomb block: explodes a short time after the player punched it, killing nearby players.
- The player dies when he gets thrown off the map or a block falls on his head.
The rest of the week, we started implementing new features:
- Blocks roll off edge
- Easily expandable pickup system
- Pickupspawners which can be put in the levelgenerator.
- PowerGlove pickup: players punch blocks and other players twice as hard! They can also punch back blocks that were punched by other players.
- ShieldDome pickup: a shield around the player reflects all incoming blocks punched by other players! (A block can still fall on their head)
We got our first models! They yet have to be added into the build, but that's gonna happen really soon!
- Implementing more pickups
- Player crush between blocks
- Camera behaviour (shakes & dynamic zooming)
- Implementing models & animations
- Implementing the classic gamemode, which means different rounds, a point system and a winner at the end!
Stay tuned for more...