Devlogs
Patch notes
POOLSA downloadable game for Windows, macOS, and Linux
- Added dynamic ambient water surface movement / wave sounds
- Slight adjustments to audio mixing for some environmental sounds in chapter 2 and chapter 6
- Fixed a bug where saved screen resolution setting would not load correctly when starting the game application
- Fixed a bug where screen resolution would change to the highest supported refresh rate of the selected resolution when loading into a chapter
- Fixed a bug in chapter 3 where the player could climb and get stuck on the slide at the start
- Fixed a bug in chapter 6 where the player could get stuck behind a safety railing
- Fixed a bug where "Invert y-axis" setting would be ignored when starting a new chapter
- Fixed a bug where frame rate limit selection would not be saved when modifying the setting from main menu screen
- Fixed a bug in chapter 2 where players could walk up inside a yellow slide and get stuck
- Enabled V-sync by default for new players
- Default lighting quality setting updated from "High" to "Medium" for new players
- Frame rate limit dropdown menu is now not interactable if V-sync is enabled
- Adjusted objects positions in chapter 6 to prevent clipping
Notes about V-sync and target frame rate:
In main menu screen, V-sync is disabled by default and target frame is locked to 60. This is intended behavior to prevent unnecessary system load.
In loading screens, V-sync is disabled by default and target frame is locked to 30.
If V-sync is enabled, the game's target frame rate is determined by the window mode setting and display resolution setting:
- Fullscreen
: target frame rate is current display resolution selection's maximum refresh rate
- Borderless windowed
and windowed
: target frame rate is the maximum supported refresh rate of your display
regardless of the resolution selection