Posted May 01, 2024 by Kiseff
It's been a little while, but rest assured I have been developing quite consistently since the last public demo. A lot of things have changed and improved on the foundational aspect of the game. Many fixes and quality of life additions have been added. From this point onwards, content will be the primary focus of the game. While there are only 2 quests added to this demo, there is plenty of items and skills to uncover, alongside all of the re-toolings of the base game. Please consider giving the game a try from the very beginning again if you can.
Multiplayer is still not available for public release. Many of the netplay structurings / buffering is geared towards the steamworks / steam lobby transport. In the future there will be dedicated hosting. If you'd like to try the multiplayer aspect of the game, you can get a steam key by joining the Patreon. Steam beta keys will be reset when the game releases in Early Access.
I would like to aim the public demo updates to be a bi-monthly if I can. I wanted to get a new demo out last month, but there were many netplay bug fixes I had to address and a lot of things needed to be focused on. My apologies for the long wait.
Type these emote commands into the chatbox to do emotes:
/clap /think OR /ponder /dance (changs and imps dont have a dance yet) /taunt /shrug /sit