Devlogs
1.4 Update
Hey!
While finishing issue 02 (which you can still pre-order on BackerKit, including physical copies of TEA 01) we overhauled the travel procedure found in issue 01 and gave the whole zine another look over to fix typos and layout inconsistencies.
The biggest chances are:
- Completely new Travel Roll and Event table. Now instead of rolling each day/week of travel, the Seer rolls to see how many days it takes before a Travel Event happens.
- Traveling by forced march now requires players to mark uses on a ration each day, since they won't have time to hunt/forage.
- Transport prices have been slightly reduced.
- Spell damage has been changed to make Moderate spells deal slightly less damage when used against multiple targets, but increasing the overall damage of Major and Mythic spells
- Some NPCs have increased HP
For those who own a copy of the first print run (version 1.1), I have updated the errata sheet to detail all these changes since version 1.1
Cheers!
- Emiel