Posted March 18, 2019 by LivinADream
This Build:
CatJack(BlackJack) and Chicken Keno(Keno) are now both implemented as of this build!
-Added the feature that decreases the loss in clean percentage after building has leveled up completely.
-Added animations to inform the player what they have won at the end of each minigame. +Cat or +$15 for Catjack. Chicken Keno's will be changed in future build.
-Added Varying levels to the house and coop so player can physically see the building upgraded
-Fleshed out Chicken Keno so now the player is able to complete all quests
-Bug Fixes:
-Catjack not counting the players 10 and ace as a blackjack.
-Catjack showing the 5th card and the 6th cards text versus the 5th cards text with the 5th card.
-Buildings Completly Disappeared once Upgraded or Decayed
-Fixed button issues, where the button image and the actual button were not aligning correctly. Makes buttons much easier to press.
-Unable to Return from Controls Menu
-Known Bugs:
-There is still a logic bug in Catjack for example if the player has two 5s and one ace(1) it does not count it as blackjack.
-The background music randomly stops for Chicken Keno
-The current build has to be tested to determine if motion blur is still an occuring problem for some players.
-When in game, if player returns to Main Menu and selects New game, it does not restore character variables to default.
Future Build:
-Chicken Keno Win Animations change based on number of chickens won versus money won.
-Win/Lose Screen implementation
-Implementation of a tutorial
-Considering a Easter Egg hidden in the game
-Possibly allow the player to remap keys
-Options Menu to allow for quick fullscreen/windowed, multiple resolution options, etc.
Hopes:
-If time allows I would love to add more animals to obtain in the farm i.e. cows with a new minigame.
-Animations on the 3D model animals
-Buildings on the farm actually show the animals there as you accumulate more. (With animations as well)