Devlogs
The Best Game Ever - WEEK 1 : Incremental Game Template
Long Term Goal:
I have a dream to make the best game ever or die trying.
I will post a weekly update while trying to work on this project every day.
~ The game genre and everything else is subject to change. ~
[DEVLOG] Week 1
Status
Still learning Godot and figuring out what kind of game this would be.
Current Goal
Working on recreating a similar experience to the classic "a dark room" game.
Newest Progress
Currently, this is a very basic incremental clicker game template that contains:
- basic (active) buttons and (passive) upgrades to generate "resources".
TODO:
- achievements
- assets and theme
- story driven game features
- permanent save file system
- polish: sound, animation, QOL features, ...
- ???
BRAINSTORMING IDEAS:
- progressive unlocks of new interactive nodes (e.g. progress and manager buttons)
- progressive unlocks of new gameplay styles (clicking buttons -> moving 2d character -> ...)
- land resource (limits extraction of other resources, need to expand over enemies to get more land)
- branching resources (e.g. buy war power to conquer enemies or buy religion power to convert enemies)
- interacting events with positive and negative consequences (e.g. vampire plague)
- tech or perk tree
- ???