Devlogs
v0.0.5
- Changed from a rectangular map to a hexagonal map (works better with circular rotation)
- Added a quick direction inversion for getting to all those hard-to-reach places
- Changed backend cherry collision logic to be managed by the cherry
- Only one player ported over [additional players will be introduced in the next version]
- Added random grid generator - each cell has a 30% chance of being a wall
Files
Clockwise_Nemesis_v0.0.5.zip 9.3 MB
Clockwise Nemesis_v0.0.5.exe 65 MB
clockwise-nemesis-0.0.5.dmg 52 MB
Clockwise_Nemesis_v0.0.5.x86_64 58 MB