Posted April 27, 2024 by Untrustedlife
#dr4x #devlog #changelog
I think i've gone through like 4 or 5 different styles of changelog at this point.
Heh
Anyway. Hi there. Man that last devlog got a lot of upvotes. It is good to be honest I suppose!
I want to return to bi-weekly changelogs so here's one today! Some major updates: I added a new, pretty nerve-wracking intro to the game that I'm really proud of. Also tweaked a few things, introduced a new program to the terminal, and added a hint on the main menu that shows you how to "exit" DR4X to the new start screen, I also sped up loaidng times. Plus, I made a bunch of other small changes here and there.
Changes:
-Added a new intro sequence to the game that introduces some concepts that were lost on some players.
-Game asks for 'operator name' now, which is used in...some spots for sure.
-Tweaked hints and other such things.
-Fixed a bug when running the aboutRBI program on NodeOS (not ProNode)
-Corrected an oversight where error messages on ProNode were displaying NodeOS.
-Massively sped up the initial load time (reduced from roughly 30 seconds at first startup (which just felt way way too long) to just 5-7 seconds.) Turns out i was just loading some stuff on that main menu very inefficiently. So thats all fixed.
This improvement also speeds up other loading screens.
-Added quite a few new Easter eggs.
-Updated many of the new liminal portraits to have better shadows etc
Thats it! I know its not massive, but theres some good stuff in there.
I think the new intro will really make an impression.