Posted April 27, 2024 by Violent Candle Studios
This release was focused on fixing bugs and also to start on some polishing tasks. In particular I started with the SFX. Since this release was very much focused on gameplay fixes and SFX fixes I won't have much visuals to show this time round.
Many of them had so much empty space and included the impact SFX after a certain delay. I had to split the sounds to only make them trigger when needed. Fire weapon and the actual impact SFX should always have been separate but you live and learn with that one.
The trap status art - top right. This has been upgraded to be bigger - easier to see on most displays. If you are wondering this is the display to tell you if your hero has been affected by trap status debuffs. Also updated is the username display - top and the general alignment of everything.
Last time we had WASD in letters on some keyboard buttons. This is very hard to read at different resolutions. Instead I'm displaying the arrow keys but of course you can still control the camera with the WASD keys.