Posted April 26, 2024 by AlexTheRegent
#status
Last week I’ve been working on problem #1 written in previous post “Retrospective #1”. Most of the time I’ve been focused on writing tests to automate checks I make manually before each release. As result, some of the areas now covered with automated tests, changing required time of playtesting from dozens of minutes to seconds. In the next month I have to update my old personal project to improve my portfolio, so I guess next status update should be somewhere in early June. It probably wont be game update, because there is still many things left to be automated, such as research tree validation (to make sure all researches in the tree can be finished and does not have missing/circular dependency researches).
Intermediate changelog:
Gameplay:
UI:
Internal changes:
Known bugs: