Devlogs
Version 3.2.0 - Balance changes + Bug Fixes
Dungeon Deck development is progressing well in the background! In the meantime, I have also managed to fix a few existing issues and made some minor balance changes. I read all feedback you give, so if you have any suggestions, make sure to leave a comment!
Change Log:
- Rogue Wave will not summon two shy clams at once
- Rogue Wave sprite updated
- Beach enemy card sprite updated
- Deck Swap: No longer swaps the entire discard pile, but will replace the player's hand with the top 5 cards from the discard
- Card hitboxes implemented for easier interactions
- Logic of card overlay is smarter
- Hedgehog Monk: Thorns reduced from 2 to 1
- Move Dispenser: Health reduced from 4 to 1
- Angry Sword: Damage buff after use increased from 1 to 2
- Bug Fix: Player can no longer use cards on summon cards still in the hand
- Bug Fix: Coiled Whip player damage no longer ignores shield if the whip has killed the final enemy
- Bug Fix: Deck Swap now uses a move
- Bug Fix: Angry Sword damage now resets in between rounds
- Bug Fix: Coins can no longer be used on multiple summoned cards at once
Have fun!