Posted April 25, 2024 by Star Rodeo
#Star Fatigue #Calerion #Alpha #Gameplay #Development #Solo Dev
Hello, and thank you for checking this post out. Last post I aimed to tackle first person UI elements, weapon switching, health-visuals, running, kicking, and stat indications. Also currency. Surprisingly, I did most of that! Yippee! Yahoo! Hooray.
I actually did quite a ton, in record pace. To run through everything:
Here are some of the visuals I've made for Star Fatigue Calerion thus far:
And here's a video showing off the Inventory and the Sliding/Dodging system. Because what is a dev-log post without an arbitrary youtube video?
In this post's video, I show off the differences in dodge & lunge distance from crouching/standing/prone states. You can also see a little bit of the stamina system and the dynamic animation system where it randomizes what punches to throw. Oh yeah also the entire inventory system I'm currently (re-)working on.
So obviously, I'm still working on the inventory system, and I think that's going to be one of the harder things required for this project. But, afterward (or between), I'm going to be working on the combat system so that the player and the enemy can actually trade blows to death. Of course, I still need to work on the kick, and the alternate weapon. The currency I have in place, but that will be condensed to the inventory screen, to be further implemented into the mercantile mechanic.
Like I said, the inventory is going to be the biggest thing, so- Sound design, visuals, ect. are going to be made for it. The next post might just be the inventory being fully finished, but. I've been wrong 100% of the time in forecasting what I'm going to do week-to-week.