Posted April 25, 2024 by TheOilyGoose
#roguelike #devlog
Version 0.525
Misc:
- Fixed save and load New Text element GUI for all health components need to manually refactor prefabs because its been handled in code currently.
- Shield material and bubbles and sfx for Membrane and barrier
Gameplay:
-Consumable drop chance per normal battle 10% "What If?" damage calculation per card activation
- Consumables fully finished you can heal on world map now
- Balanced Grubs evolve and other bugs evovling etc
Cards:
- BUG: Fixed Witch Hunt dealing 0 damage
- Fixed windup shot tool tip
- Fixed muster will,
-Fixed muster spirit