Posted April 25, 2024 by Paper Tiger Games
Alright, so the first full animation is complete. That said, it took a lot longer than i thought, set my production time back by nearly 3 weeks. So, the new approach to animations will be this: I'll put them in as the same stop-gap loops that they were before, and will have to render them as full 60FPS animations at a later time, perhaps i can update one or two of the stop gaps per release. Still ironing the logistics out on that, but just wanted to keep everyone posted. This is my first game, and i work full time, so i do the best i can with the time i've got. To that end, the above mentioned plan sounds like it'll probably be the best bet, to keep the time between releases as short as i can, moving forward.