Posted April 24, 2024 by Drekex
#Chromatrix Beta 1.12
In an ongoing effort to fix a major performance issue during Gameplay, I've narrowed down that the issue is caused by a part of the common events for turret damage that is firing in a loop, causing permanent lag. From what I've indentified, there's a chance this was caused by the script for Affinity Upgrade Modules. I've reworked how they opperate to avoid redundancy and shorten their script to improve performance. In theory, this might fix the issue, but we'll have to see while I test more.