Posted April 25, 2024 by arthur.leplae
A big issue that was bothering us from the start was fixed this week. Now every point sound in the scene got its very own special attenuation while its panning is fixed to the side of the split-screen it is coming from! Footsteps are implemented and are temporarely timing based until a movement animation gets implemented into the game. Every machine in the scene got their own unique ambience as well.
Collision Physics for Money: Ever wondered what it looks like when money literally bumps into more money? Wonder no more! We’ve added some nifty collision physics to the money in the game, so now it behaves just like you’d expect – piling up in satisfyingly realistic ways. It's all about those details that make our game world come alive!
Quota System: We've implemented a quota system to keep you on your toes. Meet your targets to reap rewards and show off your money-printing prowess. But now the only way to spend it is by hire worker, but later with sabotages, player can spend more as they wish.
and some little menu and end screen.
Animations, a glow up to the game, sabotages (not irl ofc), more sound stuff (ex. adaptive music) and just more spectacle in general.