Posted April 24, 2024 by Paite
A new update for Vermillion Swarm: X has been released. The changes are as follows:
>Adjusted Pi Guy:
>Now initially spawns with 5000 health (was 25000)
>Health will now ramp up with each consecutive rematch
>Added additional voicelines for Pi Guy
>Adjusted 'Blue Nebula' upgrade:
>Increased range and spread of fire
>Increased cooldown time to 4 seconds (from 3 seconds)
>Updated main menu music
>Removed some upgrade buttons
>Fixed the upgrade buttons at the bottom of the screen
>Fixed the next wave not starting properly after defeating Pi Guy
>Fixed the 'Shield Capacity' button not having a check for if you do not have enough money to afford it
>Fixed ranged enemies shooting while retreating after a wave has ended
>Fixed the 'Annihilator Beam' powerup not appearing as a card after a wave
>Fixed 'Blue Nebula' upgrade not doing damage
>Fixed shields not being able to respawn after already respawning once before
>Fixed enemies colliding with each other
>Fixed background clipping
>Fixed a bug where Pi Guy's music wouldn't loop
>Fixed the 'Health' button not giving health to the player
This update was meant to be larger and contain some additional features but has been split into 2 as we've already missed a deadline for this game. The second part of the update will contain major changes to the upgrades, as well as a focus on balance and quality of life features.