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Devlogs

Devlog 7: Whose bright idea was this?

Go To Hell
A downloadable game

Me: *picks up flashlight off the ground* What the? Where did this come from?
*accidentally turns it on while looking at the bulb, gets blasted with 200,000 lumens* WHAT THE FUUUU.

Okay, so while I am waiting for my vision to return, let me give you a rundown of the changes of the last week. We are nearing the end of our first sprint, so this build will be a lot better than the last ones and will give a better overview of the game.

On the programming side:

  • The flashlight now has an actual light attached to it instead of a cone. The light will change shape and size depending on its current mode.
  • Pentagrams no longer move to a new location when the player inside runs out of sanity. Instead, the player gets shoved out, being launched in a random direction, and the pentagram remains. It will keep track of the remaining time. Only when the time expires will it move to a new location.

This week I was tasked with every artist's favorite: RIGGING! I was tasked with rigging the characters and skinning them. I fought with the skinning a bit but finally have a rig I can pose! I also added a flashlight with a controller for the lightbulb which will allow me to pop it out for the reload animation. The walk animations are started but are unlikely to be integrated this week.

Files

  • GoToHell_V0.2.3.zip 292 MB
    64 days ago
Download Go To Hell
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