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Mac Build and Dynamic Enemy Update

Wings of Divinity
A browser game made in HTML5

In this patch, I've implemented a player tracking system for common enemies to increase the difficulty and challenge of each level in the game.
In the next phase, I'm working on integrating asset bundles for various levels into a cohesive storyline for Chapters 2, 3, and beyond.

Files

  • WebGL19.zip 116 MB
    43 days ago
  • WingsOfDivinityPC.zip 146 MB
    43 days ago
  • Mac OSX 142 MB
    43 days ago
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