Devlogs
Mage Guild: 0.1.2 Changelog: Atlantis and Lighting
Posted April 24, 2024 by Corey Van Hoosen
#underwater #lighting #graphics #effects #2d #art
New Level: Atlantis! This new underwater environment replaces legs with mermaid tails and awards the player with the ability to summon a giant crab for defeating the mages here.
New lighting effects were also added in to give each level a unique feel.
Other Updates:
- The order of levels has been shuffled around a bit. Up until now I have had the levels in the order that I made them, but the quality of the levels has improved quite a bit since the early development of the game. It was decided to shuffle some of the more exciting and interesting levels more toward the beginning of the progression of levels.
- Tile art has been exported to a higher quality. This increases the size of the game slightly, but noticeably improves the look of the game.
- Potions respawn three turns after getting quaffed instead of being single-use resources.