Posted April 23, 2024 by Evan Roberts
I've begun figuring out how to create a functional and dynamic Metroidvania style map for our game, inspired by the map systme of Castlevania: Symphony of the Night and Blasphemous.
Right now it exists in a test project that uses assets from various tutorials that I've been following to expand my knowledge on creating this kind of game mechanic. The map can track which room the player is currently in, keep rooms hidden until the player enters them, and the camera can follow the player through larger sized rooms.
All of this has been made with the intention of moving it into our main game project and replacing the placeholder tile palette with one of our own design.