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(2nd SDEEP Devlog) Demo coming soon!

Salvor DEEP
A downloadable game for Windows and macOS

Almost finished with the demo.

Apparently these gif sizes are HUGE. All my gifs go over the limit so all I got at the moment are some general gameplay screenshots.

All core gameplay mechanics are finished, going to work on bolstering the menus now.

There are a ton of polishes that I still want to add before the demo is released. I should be able to add the following by next week.

  • Need a ton of half water sprites and such for better looking floors
  • Radar effect when discovering new items
  • Small particle alert when you gain the option to click Y/N
  • Several post processing screen overlay effects (Small amount of fisheye, film grain, CA)
  • Better chromatic aberration on the UI
  • Some water effects maybe when she swims
  • Throwing in some more sound to get random variation on each use.
  • Filling up the ground with a bunch of slight tile variations for variety
  • Still deciding on many of the symbols and UI 
  • And a few other things I may or may not end up adding, I'm trying to stay more strict with this art style.

I'm still going back and forth on a 0 degree rotation or a 45 degree rotation like below.


And finally a little info on the demo:

  • Small map
  • 3 pictures (The 3rd picture can be failed btw)
  • A small amount of loot to show stat changes and such
  • A tutorial of some sort explaining certain mechanics

Can't do a vid of this since the sound is not done yet, but that should be good to go next Monday!

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