Devlogs
(2nd SDEEP Devlog) Demo coming soon!
Almost finished with the demo.
Apparently these gif sizes are HUGE. All my gifs go over the limit so all I got at the moment are some general gameplay screenshots.
All core gameplay mechanics are finished, going to work on bolstering the menus now.
There are a ton of polishes that I still want to add before the demo is released. I should be able to add the following by next week.
- Need a ton of half water sprites and such for better looking floors
- Radar effect when discovering new items
- Small particle alert when you gain the option to click Y/N
- Several post processing screen overlay effects (Small amount of fisheye, film grain, CA)
- Better chromatic aberration on the UI
- Some water effects maybe when she swims
- Throwing in some more sound to get random variation on each use.
- Filling up the ground with a bunch of slight tile variations for variety
- Still deciding on many of the symbols and UI
- And a few other things I may or may not end up adding, I'm trying to stay more strict with this art style.
I'm still going back and forth on a 0 degree rotation or a 45 degree rotation like below.
And finally a little info on the demo:
- Small map
- 3 pictures (The 3rd picture can be failed btw)
- A small amount of loot to show stat changes and such
- A tutorial of some sort explaining certain mechanics
Can't do a vid of this since the sound is not done yet, but that should be good to go next Monday!