Posted April 24, 2024 by unless games
#feature-update
We kept working on the game after the initial demo for the 55th Ludum Dare Jam and now we are proud to announce our first update that brings many improvements!
Many playtesters wanted to have a timer in the game but we were hesitant to slap a boring stopwatch on the GUI and instead went with a more unconventional solution, see if you can spot the remaining time in-game!
The game's progression is now better designed to increase the difficulty as you progress through culls.
You can also enable Easy mode in the settings which gives you 9.99 seconds each round instead of the standard 6.66 seconds on Normal mode.
The Bad Blood ending was a bit confusing for players so we revised this mechanic into a new system that gives you three Souls (shown as green flames at the bottom of the screen).
While we retuned the spawning system to somewhat reduce overlapping targets around you, we also added an ability to throw creatures into the air to clear out the way for other targets behind them. You can use this ability with the Right Mouse Button. Look at our cool dude enjoying himself... for now.
To make our game more accessible to colorblind players we implemented toggles for each color in the game's palette. By disabling these colors you can exclude them from appearing as target goals. Targets will still be colored with the entire palette but you will never get an "ALL THE ORANGES" goal for example, if you disabled Orange.
The game now includes a Settings menu where you can adjust different aspect of the game
Our revised menu also includes a tutorial page.
The game now also remembers your highscore and other statistics about your play. You can check them out in the new Stats menu.
That's about it for now!